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- Most transitions use a regular CCAction to perform its job. To fade the layer in, use the CCFade action. The downside: not all transitions are backed by actions, and ...stackoverflow.com/.../15257910/ccscene-âaddchild-transition - Cached
- cocos2d remove scene / scene transitions +(void) goMenu ... CCScene *newScene = [SceneManager wrap:layer]; ... [newScene addChild: layer];pastebin.com/ePLJCehw - Cached
- < DIV class=res> They are all transition effects Cocos2d, ... wrap: (CCLayer *) layer {CCScene NewScene * = [CCScene node], [NewScene addChild: layer]; NewScene return;} ...www.gomonkey.it/en/2012/03/cocos2d-âcreare-un-menu-con... - Cach ed
... } } +(CCScene *) wrap: (CCLayer *) layer{ CCScene *newScene = [CCScene node]; [newScene addChild: layer]; ... to transition over to GameLayer.
stackoverflow.com/.../cocos2d-remove-âscene-scene-transitions - CachedCCMenuItemFont *item2 = [CCMenuItemFont itemFromString: @\"Test pushScene w/transition\" target:self selector: ... [CCScene node] addChild: [Layer3 node] z:0] ];}
code.google.com/p/cocos2d-iphone/source/âbrowse/trunk/...... but my scenes no longer transition smo othly ... [self addChild:[MenuLayer ... // \'scene\' is an autorelease object. CCScene *scene = [CCScene node ...
www.cocos2d-iphone.org/forums/topic/âtransitions... - CachedIn cocos2d you can pass CCScene return from convenient method of CCTra nsition into pushScene or replaceScene method to use scene transition ... [scene addChild ...
www.cocos2d-iphone.org/forums/topic/âtransition-between-scene - CachedsceneIdx = sceneIdx % transitions.length; return restartAction();} public static CCLayer backAction() ... CCScene s = CCScene.node(); s.addChild(backAction());
code.google.com/p/cocos2d-android/âsource/browse/branches/...CCScene * scene = CCScene:: ... (node != NULL) { scene->addChild ... } /* Push the new scene with a fancy transition. */ CCDirector::sharedDirector() ...
pastebin.com/3GucBFqA - Cached... weâre going to be adding to the previous tutorial and getting our feed wet with animations and transitions ... newScene = [CCScene node]; [newScene addChild ...
www.iphonegametutorials.com/2010/09/07/âcocos2d-menu... - Cached
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